﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

namespace DLC.Module.DataTable.ArchiveBytes
{
    public interface IDataTableBytes
    {
        byte[] ToBytes();
        bool ParseFromBytes(byte[] data);
    }
    //public interface IBinaryWriteObject
    //{
    //    //static void Write(BinaryWriter writer, object data, bool isArray);
    //}
    //public class BinaryWriterHelperAttribute:Attribute
    //{
    //}
}